Jailbreak is a gametype modification: it adds a new gametype, "Jailbreak", that sits alongside DeathMatch, Capture the Flag, Domination and so on. It introduces new rules and new effects, and maps specific to the gametype.
Our current release is Jailbreak 2004 for Epic's renowned Unreal Tournament 2004. This also exists, but without as many features or maps, as Jailbreak 2003 for Unreal Tournament 2003. The Jailbreak Team previously released Jailbreak III for Epic's Unreal Tournament.
Gameplay
In Jailbreak, like in many other game types, your objective is to frag the opposing players — but unlike other game types, fragged players go straight into safe custody in the enemy jail when they're killed. To get them out of there, one of their teammates will have to fight his way into the enemy base and trigger the jail release switch that's hidden there (Jailbreak!). It is your task to defend your prison release switch and to free your own teammates when they're in jail. If your opponents manage to get all members of your team in prison, the opposing team will score a point, and your team will die a horrible death.
Jailbreak strongly focuses on team play and forces players to take on different roles for their team as the game goes on: defending their release switch, going into offense to frag opponents, or attacking the enemy base to release your own team members from prison. You'll have to be a versatile player to survive and win a game of Jailbreak.