PlanetJailbreak

News

Alpha 9

We've had yet another new internal release!

Main changes since alpha 8:
  • JBJumpPad now has all the team-specific features and visuals JBTeleporter already had.
  • JBInfoJail now defaults to bReleasesBothTeams = True, as the comment for that property previously already suggested. Additionally an Accessed None has been fixed here.
  • Setting bShowOnRadarMap=False for a Release Switch now actually has the intended effect of hiding the switch icon from the radar map.
  • Objective suggestions are a bit smarter than before and won't suggest attacking if the player doesn't want to. (unless really necessary)
  • Improved Kismet: Get Prisoners can now filter bots. Count Players can now count prisoners in specific jails. (This should help selecting an execution camera.) Activate Release should work now. Jail Status event's Releaser and Release Switch outputs have been fixed.
  • New Kismet stuff: Action Do Melee Attack - tells a titan to perform a melee attack. Action Become Titan - tells a player to become a titan, or a titan to become a behemoth. Condition Is a bot? - finds out, whether a specific player is a bot or not. (These should help adding bot support for escape routes.) Get Match Settings - Returns match settings, such as time limit and goal score, and transportation device settings. Spawn Projectile - does the same thing as the stock Spawn Projectile, except you may pass in actors instead of vectors for the origin and target, and Instigator is no longer required. Cancel Arena Fight - Cancels scheduled arena fights that have not yet begun.
  • Fixed execution cam not working for dead prisoners.
  • Added localized bot orders to scoreboard. The spacing has also been improved.

Alpha 8!

Things have been quiet lately, but people are still busy at work!

A new alpha version has been released internally for testing.

Main changes since alpha 7:

  • The permanent, mapper-placeable slow volume. You can toggle it on and off and you can attach it to InterpActors to move it around.
  • Fixed Release event's Releaser and ReleasingTeam variables not getting updated.
  • Release switch can change team ownership immediately during releases now.
  • Improved bot support for switch ownership changes.
  • HUD improvements: escape indicator is only displayed when players of the corresponding team can be released (compatibility for KotH-style maps), release switch direction indicator won't flash any faster beyond 10 releaseable players, arena indicator position for should be interpolated for simultaneous arena fights now
  • A mapper-placeable xray volume. You can toggle it on and off and you can attach it to InterpActors to move it around. The mapper must provide the mesh and any other extra desired effects, but the code automatically knows to hide anything that is based on the volume when you toggle it off.
  • You now get proper kill messages for turrets (and in the future, monsters) instead of the credit for killing a player going to "someone".
  • JBExecution and JBExecutionBuring: a couple of placeable default executions that are already pretty versatile. There is a "Start Execution" kismet action to kick them off, just link one as a Target to the action.
  • Better support for customizing turret animation, rotation rate, projectiles, sounds, and muzzle flashes.
  • Added a custom Jailbreak configuration screen. Click the "Mod Settings" button before starting your match to see this screen.
  • Added a Jailbreak Testing mutator with commands to make testing and debugging easier.
  • Added a No Kills From Jail mutator to disable jailed players from damaging free players. The code has been changed to allow damage by default unless this mutator is enabled.
  • We now have a custom Jailbreak scoreboard which will show on your F1 scoreboard overlay, and on the mid-game menu.
  • Several other bug fixes.

Change for the Waterblue line

News image: Change for the Waterblue line

Hazel is back: the creator of awesome maps such as Gravity will be contributing a version of her new CTF map to Jailbreak. Need I say more?

Oh go on then. Looks like it's set on the London Underground, and pictured here is the map for the map, as it were. A screenshot promises dark tunnels for fragging action, and we're already speculating as to what the execution method might be. Electrified third rail perhaps? Or squishing by a tube train?

New Jailbreak III Servers

For those with a penchant for some old-skool Jailbreak, SixPakSuzy brings us word of not 1 but 2 new Jailbreak III servers.

The UK-based server can be found at:



and the US-based one resides at:



So, get yourselves down for some fragging fun and remember to thank SixPakSuzy for the service!

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