Gameplay
-
Human
ladders: Stand on other people's heads.
-
Ducking
actually reduces player height.
-
Overhauled
release protection: New looks, and picking up
weapons/shooting reduces protection time.
-
Pickups
respawn after capture.
-
Separate
capture time limits for botmatches and network games.
-
Transloc
control for mappers: Designate translocatable zones.
-
Hammer
fights in jail.
-
Advanced
team balancing options: By clans, by skill.
-
Automatic
(and manual) arena view.
-
Persistent
global and server players stats.
-
Mid-game
joining: Spectator mode until team is joined.
-
Last
man standing message on the heads-up display.
-
Capture
timeout disabled in Sudden Death Overtime.
-
Players
get full health back on release and arena battle.
-
Pickups
and weapons respawn before starting an arena fight.
-
Cheese.
Visuals
-
Skinnable
user interface.
-
Heads-up
display: Complete visual overhaul (including a sweet new
compass).
-
Scoreboard:
Multiple sorting options, complete visual overhaul,
detailed gameplay stats.
-
Death
sequence: Cinematic widescreen, taunting last killer.
-
Game
entry screen overhaul.
-
Llama
effects overhauled (both first- and third-person).
-
Configuration
dialog box overhaul, including new credits.
-
Botmatch/network
game config interface overhaul.
-
New
logo.
Audio
Server Administration
-
Custom
web admin interface.
-
Public
server stats web page delivered by the game server.
-
Compatible
with UTPure and CSHP.
Mapping
-
Full
Transloc control with translocatable zones.
-
Event
support: ArenaStart, ArenaWin, ArenaTie events,
Restarted event.
-
Multiple
JailZones fully supported.
-
Customizable
JailZone gibbing timeout.
-
TriggerAfter
arena property really supported now.
-
Weapon
pickups in jail stay there.
-
Map-embedded
interface skins.
-
Map
logo for game entry screen.
-
Console
commands for map testing and debugging.
Compatibility
Major
Bug fixes
-
Team
balancing.
-
Custom
bot models don't get their skins messed up.
-
Teamkillers
don't get positive frags anymore.
-
Weapon
pickups stay in jail.
-
Lots
of arena fixes (most noticeable: No more or less than
two players per fight, spawning rotation set correctly).
-
Performance
tweaks (replaced a lot of AllActor calls by more
efficient means, among other stuff).
-
Players
are un-llamaized on capture.
-
Transloc
exploits are thoroughly prevented.
-
Ghosts
be gone.
-
Players
don't stay frozen occasionally.
-
Guided
Redeemers are handled correctly on capture.
-
Bots
start fighting at once in the arena.
-
Players
don't initially spawn in jail when flying there in
pre-start spectator mode.
-
Removed
Bonus Pack 1 dependency.
-
Audio
announcements not truncated when switching viewpoints.
This
is a screenshot of the new map intro screen. The custom map
logo is at the bottom and can be included (or not) by the
map author.
(Click
image for a larger view.)
Well,
prisoner, Jailbreak is compatible with a lot of things. A lot
of your favorite mutators will work with Jailbreak as long
as they don't interfere with any Jailbreak-specific
functions.
First
off, it has been tested with version 436 of Unreal
Tournament on all available platforms. It may work with
older versions of the game, but we offer no guarantee.
Jailbreak works with the same system requirements as UT
itself. It works well with most mutators on the internet and
included with UT, but certain weapon mutators (as well as
others) may not work. Use mutators as your own discretion.
UTPure
and CSHP are both completely compatible with Jailbreak.
Relics are also fully supported. Custom bot models now work
as well, and they make use of the custom jail behavior in
addition to all this. Jailbreak now also works with
Strangelove (a redeemer mutator) and Quantum Fighter Jets (a
flying mod).
There
are currently no known issues with this version of Jailbreak.
However, if you find a bug or have a suggestion, be sure to
either post
it in the forums or contact the authors.
The
credits are listed below, but can also be viewed in Unreal
Tournament by going to the Jailbreak preferences dialog and
clicking on the About tab. There they are displayed in a
nice show along with other assorted information and humorous
material. With no further ado, the credits, in alphabetical order:
Development
Team
-
Daikiki
-
ElBundee
-
Mychaeel
Maps
-
Daikiki
-
DireIce
-
ElBundee
-
Hourences
-
Rob
-
Sexmachine
-
Snowdog
-
Tarquin
-
TheSpoonDog
Voices
Beta
Testers
-
Birelli
-
Bonecrusher
-
Bonedigger
-
Caution
-
Foetal Youth
-
Ingus
-
LegalAssassin
-
Sexmachine
-
SnowDog
-
Tarquin
-
Tahngarth
-
TheSpoonDog
-
Underscore
-
WillySurvive
-
WiseGuy
-
Wiz
Other
-
Borna Abramovic
(Draskoviceva 31 Street, Zagreb, Croatia): Composed the
"Propulsion" song in JB-Talaeron
-
Slick Willy:
Created the firefly script used in JB-KGalleons][-III and JB-CloseQuarters-III.
Special
Thanks
As
mentioned above, the credits can be viewed in-game under the
About tab in the Jailbreak preferences dialog. And don't
forget to check out the Credits Flyby.
This code is based on code that was originally reverse engineered from the beta5 release of the official Jailbreak by Team Reaction and Mongo, as is legal under European law, and was extensively rewritten to represent what is in effect a new product. Subject to European and Dutch law, this release may be distributed in a not-for-profit fashion over the internet in its original form with this copyright notice intact. All other uses are subject to explicit permission. This software is provided as-is. No warranty is made as to its suitability for any given purpose. All use is at the user's sole risk.
Copyright
© 2002 - The UT Jailbreak Team. All Rights Reserved.
www.planetjailbreak.com
Inspired by
the Jailbreak modification for Quake 2 by Team Reaction www.teamreaction.com
Fred was a player, he played for Red,
Put the smack on the blue team and now they're dead.
Fred was a player, he played for Blue,
Smacked down the red team as good as players do.
Fred played a Lockdown, he fragged like a freak,
He sent the blue team up the shit creek.
Roses are red, violets are blue,
Fred may be a lamer, but he still ownz joo.
Server
Information
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