Welcome to our new home

We hope you enjoy the new layout as much as we do. I think you'll find everything more or less where you left it. The forums are still here and fully populated. The links do what they're supposed to do. In short, you won't really notice much of a difference. You may, however want to update your bookmarks. The URL you are currently viewing is I can personally be reached at, while Mych lives at

Lemme just take a second here to thank our new hosts at BeyondUnreal, and QAPete in particular for the opportunity they've offered us to partake in this new endeavour of theirs. You guys are the llama's spittle.


Mondo Mappage

Okay, I got a lot of mapping news for you here. First of all, Birelli has released a final version of JB-Cavern. Major changes to lighting and texturing make this new version a good slight prettier than the beta.

Also, Chezdog has released JB-Cellblock. It's a beta so far, but initial reports are positive. Industrial theme with indoor and outdoor sections. It actually does a decent job of looking like a jail. Pick it up or check out some screenies at The ChezDog's site.

Those were the new releases, remains some p1mpage: Spoon's unpronouncable JB-Orphobeus is map of the week at the planet. Many congratulations for that achievement to our resident New Zealander. Of further interest, Sunspire, PlanetUnreal's new map review site has reviewed both Orphobeus and DarkTowers. Although NaliGirl was largely positive on both, she had a few gripes. A harsh taskmistress indeed. I have to say, the Sunspire boyz 'n grrrlz are doing a pretty good job of filling up the void left by NaliCity's move to BeyondUnreal (or is it 'Beyondunreal'? 'Beyond Unreal'? Let's just call it BU, shall we?) Umm. . .what was I saying? Oh yeah. A big 'yo' to the proprietors of Sunspire for a job so far well done.

One final note: The Mothership Homepage has changed url and can now be found at this location. For those not in the know, the mothership is our regular stomping ground and Pete's page gives you the whole lowdown. Planned events, map rotation, and the rest. Check it out.


Progress Report (pt. 2)

First of all, I'd like to thank all of those who applied to beta-test the new release. Your dedication is appreciated. I'll be in touch with all of you soon. I think we prolly have enough applicants right now, although I wouldn't mind hearing from people who play UT on a non-Windows machine. Any Mac users out there? Linux?

As for what we've been doing over the last few days, I've been working on in-game server wide stats, while Mych has turned his efforts to a web-based global stats logging system. A few minor clean ups here and there regarding translocs as well. Mych is also looking into extending the arena functionality, while Snowdog has been doing some mapping work for a special feature we have lined up. ElBundee has been tweaking and retweaking the new logo. Slowly but surely we're getting there.

More news, as usual, as it becomes available.


SpoonDog releases JB-Orphobeus

Image - SpoonDog releases JB-Orphobeus

And I have no idea what the word means. The map is a different story. Spoonie originally released this as a CTF, but saw the light and converted it to our beloved JB. Straight from the horse's mouth:

The map is set above some planet on a set of (very) high-rise buldings that protrude into the edge of space. This one was hard as a CTF, and is hard as a JB too, because the bots are so damn good! I didn't do it on purpose I swear! Enjoy being gassed when you get captured, enjoy the low-grav arena, and enjoy these screenies!

Visit SpoonDog's site for the screenies mentioned, or simply download the map.


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