• warning: Declaration of flag_handler_relationship_content::ui_name() should be compatible with views_handler::ui_name($short = false) in /var/www/jailbreak/sites/all/modules/contrib/flag/includes/ on line 62.
  • warning: Declaration of flag_handler_relationship_counts::ui_name() should be compatible with views_handler::ui_name($short = false) in /var/www/jailbreak/sites/all/modules/contrib/flag/includes/ on line 118.
  • warning: Declaration of views_plugin_style_default::options(&$options) should be compatible with views_object::options() in /var/www/jailbreak/sites/all/modules/contrib/views/plugins/ on line 17.

UTJB welcomes new server

While Daikiki is gone to take his well-deserved vacation - bon voyage and greetings to the statue of liberty - don't hesitate to check out Moby's place at

Enjoy your stay in jail and don't forget to feed the slith!


UTJB 205 released

Well, we got it finished. This new version of UTJB fixes a minor plethora of issues, mostly related to online play. There are balance and playability fixes in here and even a few new features. Here's the lowdown:

-Turned instagib back on.
-Turned translocs back on, although you can't use them to escape from jail.
-Freeze spectating bots and players during a capture.
-Removed almost all log entries.
-Fixed team size problem.
-Fixed custom bots. You can now have custom meshes for bots, but these bots won't display JB-specific behaviour. That means that, when imprisoned, they'll spend their time running up against the door.
-Added a config to prevent 'translochopping'.
-Made Llamas' lives more difficult. They can no longer operate the releasemech, players killed by llamas don't go to jail, and the amount of time they remain llamas decreases every time they become one.
-Integrated anticamp mutator into HUD. You now get a shield icon whenever you're protected.
-Updated anticamp mutator. Players only become llamas if they do more than 20 pts. damage (so no splash damage llamas), added protection from damage while in jail.
-At end of game, highest scoring player on winning team is now shown.
-Added option to disable llamas and send cheaters straight to jail.
-Split the code into server and client sections to make future updates more simple.
-Added version number to browser window to prevent mismatches.

It all looks pretty simple, but I hope these fixes will make online play more enjoyable and fair for all.
I'd like to thank QAPete, the people over at MyUnreal, ElBundee and everybody else who was involved in the release for helping out with feedback, suggestions, and testing. And a special thank you to Mychaeel who has proven himself an excellent coder, if a harsh taskmaster.

Download the full version. (13.3 MB)
Download the Upgrade from 200. (661 KB)


Enemy at the Gates updated

DireIce apparently didn't think that EATG was quite brilliant enough, so he's gone and made it more brilliant. He's adde a JBArena that's so good it could be a level in itself and a very messy custom death. I just finsihed playing this one for an hour or so. Not only is it all that, it's all that and a bag of chips.
Download EATG2a.


Breakout is back.

And with it Thoth. Well. . .Ish. Drop by the Breakout forum and say "Hi". Alternatively, visit Breakout itself and say something other than "Hi".
For those of you who haven't been informed, Breakout is a premier (and only, until Caution gets Jailcrew running again) UTJB map review site. If you haven't been there before, be sure to give it a look. When Thoth reviews a map, you can be relatively sure he knows what he's talking about.


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