• warning: Declaration of flag_handler_relationship_content::ui_name() should be compatible with views_handler::ui_name($short = false) in /var/www/jailbreak/sites/all/modules/contrib/flag/includes/ on line 62.
  • warning: Declaration of flag_handler_relationship_counts::ui_name() should be compatible with views_handler::ui_name($short = false) in /var/www/jailbreak/sites/all/modules/contrib/flag/includes/ on line 118.
  • warning: Declaration of views_plugin_style_default::options(&$options) should be compatible with views_object::options() in /var/www/jailbreak/sites/all/modules/contrib/views/plugins/ on line 17.

Sunday Lockdown

If you can drag yourself from your Easter celebrations, you are all welcome to join us for some soap droppin' action over at the PU mothership. We'll be gathering on irc at, channel #utjb from 20:00 GMT and playing on unreal://, as we do every Sunday. This is your chance to chat with the developers, offer them feedback, and then mercilessly smack them down. If you can ;)


New JB-War beta, Patch info

It's been a few days. I've been coding. It's what I do. For what it's worth, I've missed you all. And that, ladies and gentlemen, was the world's shortest rant. On to the news.
Wiz has released a new beta of JB-War. Rough but relatively open terrain seperates two bases. If that's your kind of thing, give it a whirl.
I and Mychaeel, whose scripting skills seem nearly native, are working on a 205 patch as we speak. Well, as I type and you read I suppose. No major bugfixes because there are no major bugs. Unless you count this one. Several new features though and some netplay tweaks. Here's the lowdown:

-Turned instagib back on
-Turned translocs back on and implemented code to prevent 'transloc-hopping'
-Freeze spectating bots and players during a capture
-Removed almost all log errors
-Fixed team size problem
-Fixed custom bots. You can now have custom meshes for bots, but these bots won't display JB-specific behaviour. That means that, when imprisoned, they'll spend their time running up against the door.
-Cumulatively decreased TTL for llamas
-Prevented llamas from releasing teammates
-Added bonus scores for effective defenders

Combining this with the 'mutator suite' should make for an almost divine online experience. I'm gonna try to get some online testing done over the weekend. If you wanna help out and are willing to suffer the ping involved with a (probably) European server, drop me a line. Speaking of a divine online experience, does anybody feel like converting 'Soap on a rope'? I used to have a hell of a time playing those old Q2 JB levels.


Mutator Updates

Mychaeel sends word that he and ElBundee have updated their mutators. JBFatboy, JBPickups, and JBMadmen have all been recompiled to be optional for clients in network games. In addition, JBMadmen has been toned down a bit and JBFatboy has something special in store for Llamas. Mych has even put all available mutators together on this page . It's almost too easy.


JB-EnemyAtTheGates released

DireIce has released the final version of EATG, an excellent sniperfest based on the movie of the same name. A ruined city block forms the backdrop for some pretty hefty action, and as we are by now accustomed to with work from him, this map features all kinds of extra touches, most of them involving explosions. Download JB-EATG


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